For an uncomplicated first run, choose Charmander, keep Ember active and build toward level 5 plus Power for Fire Blast. Circle the pack, collect safe XP and leave room to dodge the boss at 3:00. Attacking is automatic; movement and card choices are yours.

A first-run route you can follow

  • Choose Charmander and keep Ember active. Move in a wide loop and collect XP behind the pack, rather than reversing into it.
  • Select Ember upgrades toward level 5 and take Power when offered. Take Sitrus Berry instead if you need immediate healing; the route does not require risking the run for a card.
  • Once Ember is level 5 and Power has been taken this run, choose Ember → Fire Blast on the next evolution offer. Level 5 alone does not evolve it.
  • Before the 3:00 boss, leave an open route beside you. Step across charge lines and out of circles. Attack levels depend on your XP and card offers, so evolution before 3:00 is a goal, not a guarantee.
  • Learn Swords Dance only while keeping a damage move. After a rift win, spend one Bond to fuse it with Ember; until then, keep Ember’s slot active. Quick Claw is optional loot, not a guaranteed pickup.

Before closing your first run

WASD/arrows move; 1–4 select attacks; Q/E cycle; Esc/P pause. Choose a local or cloud account if you want collection progress to survive closing the game. Guest mode is memory-only.

Try the explained example

Tools

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