The first scheduled boss appears at 3:00, with 2,457 solo HP in the spawn model. Keep Ember or Water Gun upgraded and active, leave a lateral escape route and dodge the ground warnings. Below half HP the boss speeds up and can chain attacks; collect its rewards only after checking the remaining pack.

A first-run route you can follow

  • Choose Charmander and keep Ember active. Move in a wide loop and collect XP behind the pack, rather than reversing into it.
  • Select Ember upgrades toward level 5 and take Power when offered. Take Sitrus Berry instead if you need immediate healing; the route does not require risking the run for a card.
  • Once Ember is level 5 and Power has been taken this run, choose Ember → Fire Blast on the next evolution offer. Level 5 alone does not evolve it.
  • Before the 3:00 boss, leave an open route beside you. Step across charge lines and out of circles. Attack levels depend on your XP and card offers, so evolution before 3:00 is a goal, not a guarantee.
  • Learn Swords Dance only while keeping a damage move. After a rift win, spend one Bond to fuse it with Ember; until then, keep Ember’s slot active. Quick Claw is optional loot, not a guaranteed pickup.

Boss warnings and dodge windows

Each boss selects four attacks: Slam plus Dash or Leap, and two ranged patterns. Below half HP it enrages: faster movement, most melee windups ×0.8, and occasional 0.3-second follow-up attacks. The table lists the available patterns, not seven attacks on every boss.

Scroll sideways to read every column.

Possible attackBefore enrage → enraged / timingResult / next action
Slam0.85 s; radius 96 + boss radiusLeave the circle around the boss.
Dash0.75 s; 330 world units / 0.32 sCross the aim line sideways during windup.
Leap0.5 + 0.65 s; radius 82Leave your marked old position.
Falling zones4 → 6; 1.05 s + 0.12 s per zone; radius 50Keep walking out of the next circle; check overlapping markers.
Beam fan3 → 5 beams; 1 s; length 400 / width 26Move into a gap perpendicular to the marked lanes.
Projectile fan7 → 9 shots; 0.5 sUse gaps between shots; retreating on the center line follows the fan.
Projectile ring14 → 18 shots; 0.7 sMaintain separation and pass through a gap after the release.

Species and rewards

The first species is selected from its power pool, not fixed to one Pokémon. Its template starts at 1,400 HP and receives setup/time scaling; multiplayer changes the final HP. Scheduled boss defeat drops an item, healing, magnet, 50 coins in ten pickups of 5 and a 1/3 chance of one ×10 ticket. A rift legendary is a separate fight with different rewards.

Try the explained example

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