Guide updated
Tools apply shared source rules to explicit inputs. Recommendations explain their target and trade-offs; they are not claims of playtesting, measured win rates or a universally optimal build.
What to do
- Review the visible assumptions before comparing outputs.
- Share the inputs with a result so another player can reproduce it.
Numbers & conditions
Costs round per level; type factors multiply then clamp to [0.3,2.4]; run attack cards compound; pity is a state process. Emitted projectiles and theoretical damage are not guaranteed target hits.
Common mistakes
Emitted projectiles are not guaranteed hits, and a support buff’s direct damage is zero. Keep target types, move level, weather and hit assumptions equal before comparing damage results.
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/upgrades.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/types.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/levelup.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/gacha.js