Guide updated
See which enemy tier applies now, upcoming scheduled bosses and conditional weather, event and rift windows. Use the timeline to prepare space and review scaling before a transition.
What to do
- Enter the in-game time rather than time since opening the tab.
- Read the next transition and its affected systems.
- Follow linked survival or boss guides before resuming.
Numbers & conditions
Ordinary enemy tiers start at 0, 70, 160, 260, 380 and 500 seconds. Scheduled bosses arrive at 3, 6, 9, 12 and 15 minutes. New rifts stop at 28:00; the Judgment begins at 30:00 after any active rift. The old 60-minute overtime formula no longer applies.
Common mistakes
A timeline is not a live game overlay and does not trigger encounters. Random windows must not be interpreted as guaranteed timestamps.
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/enemies.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/rift.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/events.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/weather.js