Guide updated
Run clock checkpoints
Scroll sideways to read every column.
| Time | Effect and limit | Result / next action |
|---|---|---|
| 0:00 | First enemy tier; one starting attack. | Build XP and a safe movement loop. |
| 1:10 / 2:40 / 4:20 / 6:20 / 8:20 | Enemy tier transitions. | Check new support and warning behaviors rather than expecting fixed species. |
| 3:00 / 6:00 / 9:00 / 12:00 / 15:00 | Scheduled bosses. | Clear lateral space before each fight. |
| 28:00 | New rifts stop. | Do not wait for another Bond opportunity. |
| 30:00 | Judgment of Arceus, after any ongoing arena/choice. | Escape invincible Arceus; fight the accumulating legends. |
Random windows that can be delayed
World events wait 240–300 active seconds and pause in arenas; a live boss defers them. First treasure thief: 120–240 s, later thieves: 240–360 s. Weather checks after 120 s use a 60-second timer and 18% roll. Biomes switch every 240 run seconds. These windows are not promises that an event happens at one exact minute.
What changes at 28:00 and 30:00
No new rifts open from 28:00. At 30:00 the normal run gives way to the Judgment of Arceus; if you are in a rift or making a card choice, the transition waits for it to finish. Finish useful Bonds and recovery before that point.
Arceus is invincible and attacks do not target it. Contact removes 40% of maximum HP; its warned light attacks ignore types and defense. Move away from Arceus and leave marked light pillars, cross beams and rings rather than trying to defeat it.
A first legendary arrives shortly after the fight starts; more follow every 5 s, each with twice the previous HP and damage. The eighth is ×128 the first. These give XP only: no coins, tickets or items. This is a survival/achievement phase, not a ticket farm or a capturable Arceus encounter.
Try the explained example
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/spawner.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/rift.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/judgment.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/events.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/weather.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/enemies.js