Use Vine Whip to clear enemies at close range with 25% less damage received while melee is active. After a Bond, add Harden; equip Assault Vest for more defense.
DetailsSingle matchups use 1.6, 0.6 or 0.3. Dual types multiply, with the result clamped between 0.3 and 2.4. Weather is a separate multiplier.
Types
Moves
| Moves | Types | Attack behavior | Damage | Cooldown | Move evolution |
|---|---|---|---|---|---|
| Vine Whip | Grass | Melee arc | 19 | 0.62 s | Power Whip |
| Razor Leaf | Grass | Boomerang | 10 | 0.9 s | Leaf Storm |
| Petal Blizzard | Grass | Orbit | 14 | 0.26 s | Petal Dance |
| Grass Knot | Grass | Persistent aura | 9 | 0.55 s | Frenzy Plant |
Builds
Vine WhipHarden
Razor LeafAgility
Circle enemy groups so Razor Leaf can hit on its outward and return paths. Take the cooldown card for evolution and add Agility after a Bond to move faster.
DetailsVine WhipPetal BlizzardSwords DanceHarden
Start with Vine Whip, then add Petal Blizzard, Swords Dance and Harden with three Bonds before 28:00. Use Leftovers for recovery and dodge invincible Arceus at 30:00.
DetailsAn editable starting point: Bulbasaur
Load this Pokémon with its real starting move, then choose upgrades and earned Bonds in the planner. This is an example, not a measured best build.
Load in plannerPokémon
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
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