Held items
Compare all 11 PokéSurvivor held items: damage, healing, cooldowns, drawbacks and chest or boss acquisition. You can equip one item at a time.
Leftovers
Recover 1.5% of maximum HP per second. The item stores the maximum HP at equip time.
Choice Band
Damage ×1.4, but switching active moves is locked.
Quick Claw
All move cooldowns ×0.8. Actual firing remains subject to each behavior’s limits.
Focus Sash
A lethal hit leaves you at 1 HP, with a 60-second reactivation interval.
Shell Bell
Queue healing equal to 4% of damage dealt. The queue caps at 4 HP and drains at up to 4 HP/s.
Amulet Coin
Run coin multiplier ×1.5.
Lucky Egg
Experience multiplier ×1.3; actual pickups apply their own rounding.
Life Orb
Damage ×1.3. Eligible casts cost at least 1 HP or 1% maximum HP, without reducing you below 1 HP. Orbit and trail casts are exempt.
Choice Scarf
Movement speed ×1.35. Terrain and weather apply separately.
Rocky Helmet
On melee contact, reflect 15 + player level ×4 damage after the incoming hit.
Assault Vest
Add 20 percentage points of damage reduction; the player reduction cap still applies.