Guide updated
The 10-minute run calculation
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| Rule | Input → coins |
|---|---|
| Time | floor(600 / 5) = 120 |
| Defeats | floor(400 × 0.25) = 100 |
| Scheduled bosses | 3 × 80 = 240 |
| Pickup coins | 120 |
| Subtotal / with Amulet Coin alone | 580 / round(580 × 1.5) = 870 |
Count all rift coin drops before run settlement
An ordinary rift legend also executes the Boss reward branch: ten pickups of 5 coins and one held item. Its legendary branch adds ten pickups of 8 coins and three ordinary tickets. Total dropped coins are therefore 130 across 20 pickups, plus the item, healing, magnet, Bond and 50% chance of one ×10 ticket. Collecting all those coins adds 130 to pickup coins in the settlement formula. The ordinary rift legend also counts as a Boss defeat, adding the separate 80-coin Boss term; that term is not another dropped pickup. Judgment legends give XP only and do not use these reward branches.
Regional rarity weights
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| Rarity | Ordinary draw weight | Duplicate refund (coins) |
|---|---|---|
| 1★ | 45% | 15 |
| 2★ | 30% | 30 |
| 3★ | 17% | 60 |
| 4★ | 6.5% | 120 |
| 5★ | 1.5% | 300 |
Multipliers and a usable spending plan
The permanent Coins upgrade adds 8% per level, up to 8. With 4 levels its factor is 1.32; combined with Amulet Coin,1.32×1.5=1.98 and this same subtotal pays 1,148 coins after rounding. That multiplier applies to run settlement, not every mission or gacha refund. Use 250 coins for the HP 0→3 example on your chosen partner, then compare the remaining budget against its own attack or recovery prices.
Ticket sources: reward versus condition
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| Source | Tickets per successful outcome | Condition and other rewards |
|---|---|---|
| Rift legendary | 3 ordinary + 50% chance of one ×10 | Win within 120 s; 130 base coins across 20 pickups (50 Boss coins + 80 additional legendary coins), one held item, healing, magnet and a Bond. New entrances stop at 28:00. |
| Scheduled boss | 1/3 chance of one ×10 | At 3/6/9/12/15 min; 50 coins in ten pickups of 5, healing, magnet and an item. |
| Rescue | 1 ordinary | Escort within 120 s; 60 coins, 50% max-HP heal, 1/5 collection chance. |
| Locked chest | 1–3 ordinary + 15% chance of one ×10 | Stand nearby 3.5 s; 36 coins, level-sized XP, 50% held-item chance. |
| Gholdengo | One ×10 on defeat | 25% of treasure-thief spawns; escapes after 15 s; also 30 coins. |
| Ordinary wild enemy | 1/400 | Ordinary-ticket roll per normal XP drop; no fixed tickets/minute. |
| Daily boss mission example | 3 ordinary + 250 coins | If assigned, defeat its target of 1 or 2 bosses and press Claim. |
Try the explained example
Tools
Related pages
Game data & sources
The linked game files show where these stats, costs and rules come from. Updates to the game may change them.
Data version: a9b21f09
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/game.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/upgrades.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/data/items.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/gacha.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/entities/enemy.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/entities/pickup.js
- https://github.com/JPTER78/pokesurvivor/blob/a9b21f091d7e2e0b10bc9ef94836447bf63cddeb/js/systems/rift.js